Past Presentations and Publications
Chronology of Past Presentations
Publications
Torlakovic´, E. and Collazo, K. (January, 2013) Educators Publishing Service (EPS) Efficacy Study - PDF
Annetta, L.A., Holmes, S., Park, J.C., Collazo, K., & Merritt, M. (January 6, 2007). Science In Video Games: Experiences In From Elementary School, High School, and Teacher Professional Development. (Themed paper set.doc) Paper presented at the annual meeting of the Association for Science Teacher Education, Clearwater, FL.
Annetta, L.A., Holmes, S., Collazo, K., Ogran, C, & Cooper, K. (November 9, 2006). Game On: Teachers Designing Computer Games to Use as Teaching Tools. Paper presented at the annual meeting of the North Carolina Science Teachers Association, Greensboro, NC.
Annetta, L.A., & Collazo, K. (November 30, 2005). HI FIVES: Highly Interactive Fun Internet Virtual Environments in Science. North Carolina Educational Technology Conference, Greensboro, NC
Annetta, L.A., & Collazo, K. (October 25, 2005). HI FIVES: Teaching Science In A Virtual Space. Paper presented at the World View Symposium, Chapel Hill, NC
Annetta, L.A., Mangrum, J., Holmes, S., Collazo, K., & Cheng, M. (in press). Bridging reality to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education.
- Carly and Adam STEM Summit: Day of Play - January 2023 - Dumping the Standards Out of the Box (Video)
- National Girls Collaborative Project - Addressing STEM Stereotypes With Young Children - October 2022
- NC School Library Media Association - October 2022 - Partners in C.R.I.M.E (Combining Reading, Imagining, Making and Engineering
- Caldwell County NC Technovation Conference - August 2022 - Game of Drones
- Carly and Adam STEM Summit: The Joy Of STEM - June 2022 - Creating Joy, The Proof Is In The Pictures (Video)
- K5 Building Engineers Conference, April 2022 - Better Than PB&J - PB&R (Picture Books and Robots)
- Drone Legends Blog, April 2022 - Drones and Educational Standards
- North Carolina Reading Association Conference, March 2022 - Partners in C.R.I.M.E. (Combining Reading, Imagining, Making and Engineering)
- NCTIES 2022 State Technology Conference, March 2022 - Building Engineers in K5 Classrooms
- Wonder Workshop International STEAM Summit, Oct 2021 -
- Wonder Workshop International STEAM Summit, October 2020 - Game of Drones
- Carly and Adam STEM Summit, June 2020 - Engaging Girls in STEM
- Moore Learning Conference, August 2019 - STEM Trifecta
- Moore Building K-5 Engineers Conference, 2019 - Promo Video
- edWeb/Wonder Workshop Webinar, April 2019 - Inspiring STEM Learning for Young Girls: Tips from Research and the Classroom (Backround information HERE on Wonder Workshop's Blog)
- CoderZ Webinar, September 2018 - Closing the Gender Gap in STEM Education
- Connecting Communities of Education Stakeholders NCDPI Annual Conference, March 2018 - The STEM Lab Goes Global
- NCTIES 2018 State Technology Conference, March 2018 - Partners in C.R.I.M.E. (Combining Reading, Imagining, Making, and Engineering) and Game of Drones
- Moore Learning Conference, August 2017 - Digital Creation, Collaboration, and Documentation
- NC Department of Public Instruction Digital Learning Competencies By Teachers For Teachers Summer Eastern PD Tour, August 2017 - Empowering Students to Create Digital Content and While Dashing Around the Curriculum WeDo Engineering
- NCTIES 2017 State Technology Conference, March 2017 - App Smashing with Seesaw
- Moore County Schools Learning Conference, November 2016 - Blended Learning in the Upper Elementary Math Classroom
- Kenan Fellows Professional Advancement Symposium, July 2015 - Empowering Students to Create Digital Content through STEM
- NCTIES 2015 State Technology Conference, March 2015 - Press the ESC key! Empowering Student Creators
- NCAGT 2014 State Academically Gifted Conference, March 2014 - Empowering Gifted Learners with Web 2.0 Tools
- NCTIES 2014 State Technology Conference, March 2014 - Blended and Flipped Learning in the Upper Elementary Math Classroom
- NCTIES 2012 State Technology Conference, March 2012 - Web 2.0 Seeds for the Core (1:1 Laptop Tools Integrating Core Curriculum)
- NC Science Teachers Association Conference, November 2011 and 2012 - Web 2.0 Toolbox for the Science Educator
- 11th Annual MEGA Showcase, April 2010 - 1:1 Netbook Initiative Year 1
- NCTIES 2011 State Technology Conference, March 2011 - Web 2.0 Toolbox for the Elementary 1:1 Classroom
- 10th Annual MEGA Showcase, May 2009 – Wikis in Science
- Project WISE Research paper, North Carolina Technology in Education Society, March 2009
- 9th Annual MEGA Showcase, May 2008 – Skyping with experts in the classroom
- Kenan Fellows Impact, Sanford Rotary, March 2008
- NC Association for Educational Communications and Technology Conference, “Web 2.0 Tools”, “Digital Photos, Now What?”, “Wiki This Way”, March 2008
- NC Elementary Educators Conference, Web 2.0 Tools, October 2007
- Kenan Fellows Summer Session, Web 2.0 Tools, July 2007
- 8th Annual MEGA Showcase, May 2007 – Gaming in Science (Dr. Friction)
- Gaming in Science - ASTE International Conference, Clearwater, FL, January 2007
- Gaming in Science - NCSTA, October 2006
- 7th Annual MEGA Showcase (Dr. Friction’s Lair), May 2006
- World View Conference, Friday Center, Chapel Hill, NC, March 2006
- Kenan Fellows Project, Dr. Friction’s Lair - NCSTA, October 2005
- Gaming in Science - NCETC, November 2005
Publications
Torlakovic´, E. and Collazo, K. (January, 2013) Educators Publishing Service (EPS) Efficacy Study - PDF
Annetta, L.A., Holmes, S., Park, J.C., Collazo, K., & Merritt, M. (January 6, 2007). Science In Video Games: Experiences In From Elementary School, High School, and Teacher Professional Development. (Themed paper set.doc) Paper presented at the annual meeting of the Association for Science Teacher Education, Clearwater, FL.
Annetta, L.A., Holmes, S., Collazo, K., Ogran, C, & Cooper, K. (November 9, 2006). Game On: Teachers Designing Computer Games to Use as Teaching Tools. Paper presented at the annual meeting of the North Carolina Science Teachers Association, Greensboro, NC.
Annetta, L.A., & Collazo, K. (November 30, 2005). HI FIVES: Highly Interactive Fun Internet Virtual Environments in Science. North Carolina Educational Technology Conference, Greensboro, NC
Annetta, L.A., & Collazo, K. (October 25, 2005). HI FIVES: Teaching Science In A Virtual Space. Paper presented at the World View Symposium, Chapel Hill, NC
Annetta, L.A., Mangrum, J., Holmes, S., Collazo, K., & Cheng, M. (in press). Bridging reality to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education.